Back to game

Shipping log

Changelog

Every improvement shipped to Grok Tower Defense. Latest version v1.8.0 · 2026-07-29. Machine-readable feed: /changelog.json.

v1.8.0

  • feature

    Optimus path bots

    New Optimus Bay deploys humanoid units that march reverse-path and melee creeps.

    • Optimus tower + logo
    • PathBot reverse march from BASE toward SPAWN
    • Contact punches damage both sides
    • Q punch / W squad size / E hull+speed
    • Hotkey 6

v1.7.1

  • balance

    Steep upgrades + bold range rings

    Upgrade costs scale harder each tier; range is premium-priced; range circles are high-contrast on every theme.

    • Damage 55/130/245 · Rate 48/112/210 · Range 175/420/820
    • Range ring: dark understroke + wash + ticks + dashed outer
    • Theme-specific rangeRing colors
    • Placement ghost uses same ring

v1.7.0

  • feature

    Range upgrade path

    Third tower modifier: Range (+20%/level). Hotkeys Q/W/E/R; targeting moved to T.

    • upgradeRange + towerRange helpers
    • Combat + selection rings use upgraded range
    • Sell refund includes range spend
    • XMoney Expand adds vault capacity
    • Hotkey E range · T cycle target

v1.6.0

  • feature

    Hex heat-tile build grid

    Square cells replaced with Starship-style flat-top hexagonal heat tiles for placement.

    • Flat-top odd-q hex layout
    • Path blocks hexes by center+vertices
    • Hex hover highlight with bevel
    • pixelToCell for drag/tap placement

v1.5.4

  • balance

    Angular UI + no gold between levels

    Near-zero border radii for edgier chrome; gold resets each level (waves still carry).

    • Radius scale collapsed to 0–3px
    • Modal corners sit flush and thicker
    • advanceLevel resets gold to startGold + entry supply
    • Within-level wave economy unchanged

v1.5.3

  • ui

    SpaceXAI command-deck UI polish

    Industrial monochrome redesign: mission difficulty cards, framed modals, flight-hardware CTAs, technical HUD language.

    • Command black palette + micro-grid ambient
    • Difficulty mission cards with tint ranks
    • Modal corner brackets + systems chrome
    • Primary Launch CTA + nav tiles
    • Inter + JetBrains Mono typography
    • Settings section titles + toggle hardware

v1.5.2

  • improvement

    Touch & iPad drag-and-drop overhaul

    Proper device detection and reliable tower drag-drop on phones and iPads with confirm placement.

    • iPadOS/iPhone detection (not width-only desktop at 1024)
    • Finger-offset aim clamped to canvas letterbox
    • 12px drag threshold + scroll lock
    • Nearest-cell placement forgiveness
    • Settings: Auto / Always confirm / Instant place style
    • Live device label in settings

v1.5.1

  • infra

    Automatic shipping changelogs

    Entry-based changelog pipeline that rebuilds docs, JSON feed, and in-app What's New on every build.

    • changelog/entries/*.json as source of truth
    • npm run changelog:add / changelog:build
    • Generates CHANGELOG.md, public/changelog.json, typed module
    • In-app What's New + /changelog page for players & SEO

v1.5.0

  • feature

    Difficulty modes & XMoney Vault

    Easy → Insane campaign scaling plus the XMoney compound-interest economy tower.

    • Difficulty: Easy / Normal / Hard / Insane (HP, speed, gold, lives, score mult)
    • XMoney Vault: deposit gold, 6% interest each wave clear
    • Vault upgrades: yield (interest) and capacity
    • Sell refunds tower value + full vault balance
    • Hotkey 5 for XMoney; gold label on map

v1.4.0

  • feature

    System themes, SEO & Pacing the Frontier roster

    Six full visual themes, discoverability pack, and enemy roster from Pacing the Frontier labs.

    • Themes: Command, Neon Fever, Interstellar, Dead of Night, Arctic Signal, Solar Flare
    • SEO / GEO / LLM surfaces: JSON-LD, llms.txt, sitemap, about & how-to-play
    • Enemies: OpenAI, Anthropic, Google Gemini, Meta AI, Thinking Machines, Google DeepMind
    • Simplified X handle association (type handle, no OAuth claim fight)

v1.3.0

  • feature

    Profiles, global boards & 50-wave levels

    Named local profiles, resume saves, global leaderboard with X avatars, 50 waves per level.

    • Named save profiles with initials
    • Resume mid-run + autosave
    • Level select for completed levels
    • Global leaderboard with optional X handle + avatar (cached)
    • 50 procedural waves per level with mini-bosses
    • Tower targeting: first / last / strong / weak
    • Selected tower panel swaps arsenal (no layout jump)
    • Screen-shake intensity soft-cap + slider

v1.2.0

  • feature

    Campaign maps, mobile UX & GTD brand

    Multi-level campaign, permanent arsenal tray, drag-and-drop placement, Grok Tower Defense branding.

    • 8 unique maps with progression unlocks
    • Mobile drag-and-drop with confirm checkmark; desktop instant place
    • Always-visible tower arsenal under the map
    • Starlink mesh combo (proximity + LOS laser links)
    • Product rename to Grok Tower Defense (GTD); SpaceXAI towers
    • iPad / laptop / desktop layout preferences

v1.1.0

  • improvement

    Combat juice, speed controls & settings

    Projectiles, VFX, 2× speed, auto-waves, and a full settings menu.

    • Rich projectiles, beams, particles, shockwaves, screen trauma
    • 2× speed button and auto-advance waves toggle
    • Settings: audio, reduce motion, particles, damage numbers, grid
    • Tower lore dossiers with high-fidelity modals

v1.0.0

  • feature

    Grok Tower Defense launch

    Core tower-defense loop with SpaceXAI towers vs rival AI lab creeps.

    • Grid placement, waypoint path, gold, lives, waves
    • Towers: Grok Sentinel, Falcon Battery, Starlink Array, Starship Mortar
    • Damage and fire-rate upgrade paths
    • Local leaderboard, game-over / victory + restart